![]() ![]() Gods are worshiped by building temples, shrines, and temple complexes. Some cities worship only a selection of these gods, and most cities have a 'patron god' which must be worshiped more than others and is harder to please. The three different mansions are the Personal Mansion, Family Mansion, and Dynasty Mansion. ![]() The player, themselves, also may build a personal mansion, the size of which is determined by what mission is being played. The highest housing units are known as estates. Statues and gardens may also be added to increase the appeal of an area. Higher levels of housing are also required to be located within "nice neighborhoods", determined by a level of "desirability." Desirability can be influenced by any industrial buildings in the general area (dragging the area down), as well as any nearby elegant or stately buildings (making the area more attractive). Soldiers are the only characters that the player can control directly, and even so they can only be moved as whole formations, not individually.īuildings Housing File:Pharaoh screenshot.pngĬitizens of Pharaoh's cities occupy several different levels of housing, all of which require certain services to be maintained. There are also buildings that show people inside it, but only for animation purposes. Some animals may attack the walkers as well. The player may prevent roam walkers from going by a certain road by using roadblocks (which do not stop walkers with a destination, nor remove the road itself).Ī few characters can have negative effects over the city, such as thieves or diseased people. Usually the purpose of those characters is to have an effect over the housing plots or buildings or housing plots and buildings they pass by. Roam walkers are generated by a building and roam around the city following the roads laid by the player. The most common destination walker is the delivery man, who takes goods and products from a place to another. Walkers with a destination are generated at one point of the city and take the most direct road to another one. There are two main types of characters, walkers with a destination or roamers, both of them being NPC. Most buildings in the game generate walkers that roam the city, with the most part of the game being related with the effects of such walkers and their effects on the city. There are five rating scales: population, representing simply the number of residents in the city the culture rating, representing the population's access to city services the monument rating, which represents monument completion the prosperity rating, which represents the city's financial success and the kingdom rating, representing the city's relations with the Pharaoh and other cities in the kingdom. A higher target along the scale represents a higher difficulty level for the city. ![]() Each mission sets five targets for the city, each being a value on a rating scale. The game has little AI, relying instead on a high level of micromanagment from the player.Īll scenario objectives must be met before the next city in a campaign can be used and played. Pharaoh is based on the same game engine as Caesar III, also by Sierra Entertainment, and operates on the same principles, but has many improvements and exceptions. #Pharaoh cleopatra game guide series#Game description See this section of the City Building Series article for a gameplay overview. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra. The game was released on October 31, 1999, and was later complemented with an expansion pack, Cleopatra: Queen of the Nile, developed by BreakAway Games the following year. ![]() It involves the construction and management of settlements and cities in ancient Egypt, and is the first such themed game in the City Building series. Pharaoh is an isometric city-building game set in Ancient Egypt created by Impressions Games and published by Sierra Entertainment for Windows-based computers. Queen of the Nile - Cleopatra Coverart.png Credits | Soundtrack | Codes | Walkthrough ![]()
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